Leaving Crete
=============
Entry in PyWeek #9
Authors:
Daniel Darabos
Beata Darabos
DEPENDENCIES:
To run the game from its source you will need:
Python: http://www.python.org/
Pyglet: http://pyglet.org/
The game also uses Gletools by Florian Boesch, but it is bundled with the game.
RUNNING THE GAME:
Open a terminal / console and "cd" to the game directory and run:
python run_game.py
HOW TO PLAY THE GAME:
Use the four cursor keys to move Icarus. A simple aerodynamic simulation
governs his movement that is best learnt by experimentation.
That is all to controlling the game. Press ESC to quit.
A few gameplay details to the interested player:
- Sicily is not very far, but is only reachable once 10 trophies
have been collected.
- Kill monsters using arrows and projectiles from other monsters.
- Monsters themselves (large monsters that is) do no damage.
(But you have to kill 10 of them.)
- You only get a trophy if the monster drops into the sea within
your range of vision (on the screen).
- Contrary to popular belief the Sun does not harm Icarus, but
he can not fly too high. (He will fall back if he somehow flies up.)
In fact, if he flies up as high as he can, instead of his feathers
it will be the various projectiles that detach from him.
- You die if you fall in the water. Press SPACE to restart.
- You can not fly if you have 5 or more projectiles attached.
- If the tutorial gets on your nerves turn on HARD_MODE in config.py.
(This sets the timeout before monsters appear to 0.)
CREDITS:
Music BEATA DARABOS
Sound effects BEATA & DANIEL DARABOS
Graphics DANIEL DARABOS
Programming DANIEL DARABOS
LICENSE:
This game is licensed under the GPL (v3).